Posted on Aug 10, 2021 UTC by szetor

Hi players,

We just released a new update to the application. We re-added a few buttons that got removed in the ui overhaul. They are the invert colors button that is located above the brightness slider and buttons to more closely control the 3D image clipping. We also added more relevant objectives/quests to the right hand tab to give you a better idea about outstanding issues left in the current challenge. Let us know if you have any issue and thank you for playing!

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Posted on Jul 9, 2021 UTC by smortier

Hi players, we have released the updated Mozak ui fully. We are also working on changes to fix some clarity issues with some of the tools and make it clearer what work needs to be done on a neuron, so look forward to those soon as well. Please let us know if you have any feedback or run into issues! Thank you all for your contributions!

(07/09/21) Are you ready for a huge shift?!? We’ve been hard at work improving the interface of Mozak to make gameplay smoother and to allow for use on mobile devices. During this next month, we invite all players to check out the new interface, give feedback, and get used to it at your leisure. Work completed using the new interface will be counted as normal.

You can give it a try by clicking the “PLAY MOZAK V2 BETA” button above the scoreboard on any challenge. Drop pictures, comments, and other feedback in the forum so we can work to solve any major issues!

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Posted on Apr 23, 2021 UTC by szetor

Hello players, we have released a bug fix to some of the tracing tools to work better with the 3D image clipping tool. It should now ignore the signal that you specified to be cropped out using the slider, hopefully resulting in tools like virtual finger making more accurate paths.

(04/23/21) Hello players,

We have a new update to the client to allow us to better support image data from additional partner labs. You’ll notice a new ui slider element at the top of the screen that will allow adjustment of image intensity thresholds.

Image thresholding is a new feature that aims to improve visibility across a neuron for both you and the tools you use. Adjust the dual-handled slider to set the two thresholds. Everything that fall between those two thresholds will be brighter and better contrasted. VF and CTD3D will only consider data that fall between these thresholds. This should enable greater ease of tracing with some of the tricker, fainter datasets. By placing this power into the players’ hands, you have significantly greater control over how you play.
We’re going to post some tricker datasets for you to experiment on with this new tool. Enjoy!!!

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Posted on Feb 24, 2021 UTC by smortier

We’ve just posted a challenge that comes from X. William Yang’s lab at the University of California, Los Angeles (UCLA). They have developed a unique way of processing datasets that utilizes MOnonucleotide Repeat Frameshift (MORF). The MORF strategy allows the opporunity to label and reconstruct thousands genetically defined cells per mouse brain for large-scale, unbiased, brain-wide classification. We are joining together and using the power of citizen science to help reconstruct the dendritic morphology of MORF-labeled medium spiny neurons (MSNs). These striatal MSNs are a core component of the basal ganglia circuit, which is critical in the regulation of motor control, behavior, and the brain regions most affected by neurodegenerative disorders such as Huntington’s and Parkinson’s Disease.

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