Posted on Aug 12, 2019 UTC by szetor

Hi players, here is a quick update on the state of Mozak. We are in the process of overhauling our backend systems which has slowed down some of our development for features and bug fixes. We have some minor fixes that you can view here. They include the scoreboard at the top right finally updating without needing a page refresh and the ability to invert the brightness of the 2D image.

As always lets us know if you have any issues or comments and thank you all for your contributions!

(read more)
 
Posted on Jun 24, 2019 UTC by szetor

06/25/2019- The server issues have been resolved. There a handful of client bug we are still in the process of fixing but the game should be playable. Apologies for the inconvience.

Hi players, We are experiencing some issues with one of our servers that is responsible for distributing 3D image data. This is rendering the game unplayable at the moment. We greatly apologize for the inconvience and are working to address this as soon as possible. Thank you for your patience.

(read more)
 
Posted on May 21, 2019 UTC by szetor

Hi players, we finally have some user facing changes updated today! They include an important bug fix when selecting nodes and reducing the number of hotspots shown on screen at once. We’ve mainly been working some backend changes for the past month but should now be able to address more client side concerns in the near future. Check out the changes here.

(06/05/2019) Hi players, in this release we have a handful of small bug fixes and undid some changes to hotspots which we found were not helpful. Check out the changes here. Thanks for your contributions!

(05/21/2019) Hi players, it has been a while since our last update, we have been working on some exciting future features that still aren’t quite ready for the public. In the meantime, we do have some updates to the game to share. They include changes to hotspots by adding a animation to ones that have had recent tracing done in them as well as hide ones that have been inactive for too long and better gesture support for laptop trackpads. View all our changes here. Thanks for playing!

(read more)
 
Posted on Mar 5, 2019 UTC by szetor

(04/09/2019) Hi players, in the most recent up we have finally added achievements to the game. You can view the ones that are available by clicking on your username in the upper righ portion of the screen. Currently there is only a very small batch but are working on adding more in the future. In addition, the current achievements will only look at neurons that are already closed, so it might take some time between when you finish tracing and when you actually have the achievement unlocked. View more information here. Thank you for your contributions!

(03/19/2019) Hi players, in the latest update we added improvements to virtual finger to make it create smoother curves as well as making tooltips over various buttons and ui components more consistent and visible on mobile devices. The full changelog is here.

(03/05/2019) Hi players, the latest update has mostly been focused on addressing a number of issues on mobile devices as well as fix an annoying issue where you had to completely refresh the browser if there was an interruption in communicating with our game servers. The full list of changes can be found here.

Thank you for all your contributions!

(read more)
 

IMPORTANT!

The browser you are currently using may not be compatible. Please use the most recent Chrome or Firefox for the best experience.