Future Changes to Navigation
Posted on Feb 7, 2018 UTC by smortier

The Mozak team has recently focused on finding new ways to significantly increase the speed and quality of reconstructions as well as make the process much more natural.

We identified lack of easily interactive high-resolution navigation and inspection as one of the key culprits. Mozak players should be able to look at entire volume at swift rates and figure exactly where more work needs to be done.

To achieve this we will be changing the top-level mechanic of the game. Soon gameplay will be centered around a big map with smooth real-time interaction across the entire neuron space. No more waiting for a new level to load.

Here’s a sneak peek at how the map will look like. Try interacting with it, zooming in and out, moving around. Notice that on the map we can see all details, figure out exactly where axons are connected, and see all faint dots that may need to be reconstructed. There is nothing in the entire volume that is not visible on this kind of map.

Stay tuned for the first release with this feature. Feel free to pop in with questions or comments here.


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