Posted on Feb 4, 2019 UTC by smortier

Each week, we will take a look at one of the many people who contribute to Mozak. Scientists, developers, team members, and players! We hope you enjoy a look behind the scenes at all of the wonderful people who make Mozak work.

This week we talked with developer extraordinaire, Ed Paradis. Check it out!


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Posted on Jan 28, 2019 UTC by smortier

Each week, we will take a look at one of the many people who contribute to Mozak. Scientists, developers, team members, and players! We hope you enjoy a look behind the scenes at all of the wonderful people who make Mozak work.

This week, we talked with Grace Williams from the Allen Institute for Brain Science. She’s been a part of Mozak from its beginning and continues to help out as a valued commenter.


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Posted on Jan 2, 2019 UTC by smortier

The Mozak Community reconstructed a phenomenal 60 neurons in 2018. What an incredible year it’s been. Thank you to all our phenomenal players! Let’s see what we can accomplish together in 2019!!!

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Posted on Dec 11, 2018 UTC by szetor

(01/29/2019) Hi players, in our latest updated we have introduced quests in the game. These are tasks that you can complete during your tracing session. At the moment they are primarily used to introduce new users to the game during the tutorials but hope to make it more engaging for more experienced users in future updates. We also have a handful of bug fixes for some long standing issues. View all the updates here in the changelog.

(01/07/2019) Hi players, our first release of the new year has some improvements to the Connect-the-Dots tools to simplify it a bit more. We’ve remove the notion of having to click on a node again to ‘commit’ a trace. In addition, ending a segment on an existing node will no longer have that existing node be selected. We hope this changes make using Connect-the-Dots a bit smoother by reducing the number of clicks needed to select/unselect nodes. There were also a few bug fixes, all the changes in this update are in the changelog here. Happy tracing!

(12/24/2018) Hi players, the latest update was mostly modifications to the code to prepare for big new feature updates in the future. However, there were a few bugs fixes and ui tweaks you can view in our changelog. Thank you for playing!

(12/11/2018) Hi players, we have released recently released an update to the game. The primary changes involved overhauling the tutorial to more gradually introduce some of the tools and have better positioned tooltips and making comments have a solid fill so they are easier to see and click on. See the full changelog here.

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